Creative Cities for Sim City 2000
February 19, 2019
I used to spend many hours playing Sim City 2000. I never tried to “win” the game by growing a city the normal way. To me, Sim City was just a big sandbox, the Minecraft of the early 1990s. I would unapologetically use cheats to get unlimited money, then sculpt and plan and create cities that pleased me. These are some of the more interesting ones.
I’ll update this page if I add new cities. You can download them all here.
It’s a long climb up the ziggurat.
Nothing to See Here
At the edge of town, there’s a long electric fence and a lot of empty space for some kind of “industrial site”. Who owns it? What are they doing in there? And what is that weird humming sound?
I designed a special grid that keeps property values sky high. There are more 3x3 buildings here than on any other map I’ve made. I don’t know how to do it without the parks. I used the dead zones between buildings, where the parks don’t have the full land value effect, for industrial zones. They’ll go 3x3 at a much lower land value than residential or commercial buildings. Those useless churches ruin the pattern in a few places.
Deerfield Towne Centre
They paved over the field and the deer are dead. Welcome to suburbia. The old-timey name is stolen from an actual shitty development in my hometown.
I’m Not Selling
A single house surrounded by wall to wall airports. An ode to intransigence.
Types A and B
Like the personality theory, A Island is rigid, square, and busy, and B Island is laid back and relaxed. Except the B people have to sleep in tents in the forest because they haven’t bothered to finish building many homes or roads. My kind of place!
What happens if consumerism goes exponential? It’s easy to get to my place. Turn left at the gray storage unit, then right at the gray storage unit, then left at the gray storage unit. I’m across the street from the gray storage unit.
Everyone has to use the bus whether they like it or not! Unfinished.
Ye Olde Collector Road City
Hierarchy is the rule and efficiency is the goal. The suicide rate is a state secret.
No roads, just subways and railroads in pretty patterns.
The subway stations hold it together.
This is more like the real suburbs. A lot of parking, and a lot of empty space.
The most wasteful city I could make. It’s all fire stations surrounded by subway stations since fire stations can’t be placed on the edge of the map. Every underground tile is a subway tube, and I took out fifty loans. It loses $225,556 each year. Can you make it lose more?